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Zhangjiajie Pillars - filming location in China

SCENE 01 / VOLUMETRIC CAPTURE

Volumetric Capture

3D video recording for immersive experiences.

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Here is how this works in practice. Volumetric capture records three-dimensional performances using arrays of synchronized cameras, creating digital assets that can be viewed from any angle. This technology produces photorealistic 3D content for virtual reality, augmented reality, game engines, and interactive media applications.

Here is the short of it. We connect you with volumetric capture studios and tech teams set to recording high-fidelity 3D performances. Our team sets up stage booking, calibration, and data processing pipelines to deliver volumetric assets that integrate seamlessly into your project's post-prod and distribution workflow.

Capabilities

Volumetric Services

Capture real performances as viewable 3D video from any angle.

01

Capture Systems

  • Multi-camera arrays
  • Depth sensors
  • Synchronized capture
  • High-resolution
  • Full 360° coverage

Complete Volume

02

Performance

  • Actor capture
  • Full body motion
  • Facial detail
  • Costume capture
  • Multi-person scenes

Human Performance

03

Processing

  • 3D reconstruction
  • Mesh generation
  • Texture mapping
  • Format conversion
  • Quality optimization

Full Pipeline

04

Applications

  • VR experiences
  • AR content
  • Holographic displays
  • Game cinematics
  • Interactive media

Immersive Content

True 3D Video

Capabilities

360°
Capture
3D
Video
Multi-Cam
Arrays
Real-Time
Preview

Our Process

1

Pre-Production

Planning capture needs, wardrobe considerations, and tech setup.

2

Capture Session

Recording performances in the volumetric stage with synchronized cameras.

3

Processing

Converting raw capture data into 3D video assets through reconstruction.

4

Delivery

Optimizing and delivering volumetric content in needed formats.

On Location

Beijing and Shanghai volumetric stages for heritage and tourism 3D capture

Here is the breakdown. Volumetric capture in China clusters around Beijing and Shanghai studio partnerships running multi-camera arrays for 3D performance recording, with 4DViews-based capture pipelines extended through Korean and Japanese tech partnerships when project scale exceeds local stage access for global features and broadcast specials. Microsoft Mixed Reality Capture partner houses operate inside both cities, supplying the depth-sensor and mesh-reconstruction infrastructure for the wider immersive market, and Insta360 Shenzhen.

Here is how this works in practice. Worldwide dominant in 360 cameras — supplies the wider immersive-capture inventory that volumetric shoots frequently combine with their primary 3D rigs for hybrid spatial deliverables. Heritage and tourism volumetric is the dominant use case domestically. Forbidden City interior reconstruction for the Palace Museum digital programme, Great Wall section volumetric for the Cultural Relics Bureau outreach slate, Hengdian dynastic-replica volumetric for tourism interpretive content parallel to Mexico's MCT and Peru's PromPerú-equivalent programmes, and Hainan heritage volumetric for the South China Sea cultural-corridor projects backed by provincial tourism officials.

Here is what that looks like on the ground. Our team sets up stage booking in Beijing and Shanghai, calibration and synchronised-array setup across multi-day capture schedules, and the data-processing pipelines that convert raw capture into point clouds, mesh sequences and compressed volumetric video ready for Unreal Engine or Unity playback on AR, VR and holographic-display targets. Costume and wardrobe consultation precedes the shoot. Solid colours and matte fabrics reconstruct most reliably, while shiny, transparent or fine-pattern materials introduce artefacts that complicate mesh cleanup, and Chinese costume departments at the Beijing Film Academy and Hengdian wardrobe houses are skilled in volumetric-friendly material sourcing for both modern and period work.

Here is how the picture comes together. The picture on the ground is more specific. Cultural Relics Bureau heritage approvals route through provincial offices for any site-based capture, the China Film Co-production Corporation handles foreign-production framework needs under the standard co-production approval pathway, and the Qingdao 40% rebates window covers eligible volumetric spend with the standard 17% VAT recovery on qualifying production line items across the entire capture and post-prod schedule.

FAQ

Frequently Asked Questions

What is volumetric capture?

Volumetric capture records a performance from all angles at once using dozens of synchronized cameras. This creates true 3D video that can be viewed from any angle—not just a flat 2D recording.

How is it different from motion capture?

Motion capture records movement data applied to CG characters. Volumetric capture records the actual look of performers—their faces, costumes, and movements—as viewable 3D video, no CG characters needed.

What are common applications?

Volumetric video is used for VR/AR experiences, holographic displays, immersive documentaries, music performances, game cinematics, and anywhere viewers want to move around and through recorded scenes.

What are the wardrobe considerations?

Certain patterns and materials can challenge volumetric reconstruction. We advise on costume choices during pre-production—mostly solid colors and matte fabrics work best, though modern systems handle more variety.

What formats can you deliver?

We can deliver volumetric content in many formats including point clouds, mesh sequences, and compressed volumetric video formats. Delivery format depends on your target platform and playback needs.

Where are volumetric stages in China?

China has access to great volumetric capture facilities through partnerships with major studios in Beijing and Shanghai. We set up stage access, tech crews, and all aspects of volumetric production.

Productions in China that need this often pair it with AR Production, Multi-Camera Setups, and Virtual Production for full coverage. Most projects also draw on Multi-Camera Shoots and Post-Production Audio.

On Set

Need Volumetric Capture?

Tell us about your immersive project and we'll capture it in 3D.